The Razor Crest - Cinematic Shot

A Personal Project made in Blender

A Personal Project made in Blender

A Personal Project made in Blender

This project was inspired by a scene from Rebelway's Advanced Magical FX course. In this project, I experimented with Blender's simulation system to create the energy-radiating effect from the ship, the rain effect, and the spark effect. The lightning effect was created by the Geometry Node with the Ultimate Lightning Pack. I created a node group to let the lightning interact with the ground. The environment was created with some assets from Blender Kit, Sketchfab, and GeoScatter for plants. I split the scene into multiple view layers, each containing a specific fx, then recombined those later. In this project, even though my render looks off, I still managed to give it a cinematic look in compositing.

This project was inspired by a scene from Rebelway's Advanced Magical FX course. In this project, I experimented with Blender's simulation system to create the energy-radiating effect from the ship, the rain effect, and the spark effect. The lightning effect was created by the Geometry Node with the Ultimate Lightning Pack. I created a node group to let the lightning interact with the ground. The environment was created with some assets from Blender Kit, Sketchfab, and GeoScatter for plants. I split the scene into multiple view layers, each containing a specific fx, then recombined those later. In this project, even though my render looks off, I still managed to give it a cinematic look in compositing.

This project was inspired by a scene from Rebelway's Advanced Magical FX course. In this project, I experimented with Blender's simulation system to create the energy-radiating effect from the ship, the rain effect, and the spark effect. The lightning effect was created by the Geometry Node with the Ultimate Lightning Pack. I created a node group to let the lightning interact with the ground. The environment was created with some assets from Blender Kit, Sketchfab, and GeoScatter for plants. I split the scene into multiple view layers, each containing a specific fx, then recombined those later. In this project, even though my render looks off, I still managed to give it a cinematic look in compositing.